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Best practices - Model, animation and material naming

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Hi,

As I've found myself importing more and more assets, and may find myself soon working on some AssetPostProcessor code, I was wondering if anyone could share their best practices on naming conventions for assets, to ease the import and handling process.

dbuchofer's answer here is a good start on how to avoid repeated material instances, but I'd like to collect other people's advice as well.


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