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What third party tools and components are available for Unity?

I only recently found out about the Unity Dialog Engine. What other third party tools and components are there available for Unity? Are they free, commercial or open source? How well supported are they?

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Is there a performance difference between Unity's Javascript and C#?

Is there a significant performance difference between writing code in Unity's Javascript and C#? If so, what are the pitfalls a Javascript developer should avoid?See also: How should I decide if I...

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Replacing and stacking shaders for some objects

Hi,I'm mostly new to shaders, and this will likely show in this question.I've got several objects in my scene whose rendering I wish to alter depending on how far they are from a character. I'd like to...

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Mirror UVs for normal maps

Does Unity supports mirrored UVs for normal maps? It is my understanding that the artist wants to have a full model, but with the final unwrap include only 1/2 a symmetrical normal map, then use...

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Version control workflow

Unity supports external version control in Pro, and has Asset Server for those who wish to license it. Neither version would seem to be very merge-friendly, so I'm curious to hear various workflows for...

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Shaders and ambient occlusion

Hello everyone,I'm extending Aras' BumpColorSpec shader from the wiki to support transparency. I'm rather new at shaders, so I started looking at the "Transparent/Cutout/Bumped Specular" (which does...

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Best practices - Model, animation and material naming

Hi,As I've found myself importing more and more assets, and may find myself soon working on some AssetPostProcessor code, I was wondering if anyone could share their best practices on naming...

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CharacterController.skinWidth and vertical displacement

I'm mostly unfamiliar with CharacterController, so I was wondering if anyone here could enlighten me.Characters using CharacterController are floating above the ground at the height of SkinWidth. From...

View Article


What third party tools and components are available for Unity?

I only recently found out about the Unity Dialog Engine. What other third party tools and components are there available for Unity? Are they free, commercial or open source? How well supported are they?

View Article


Is there a performance difference between Unity's Javascript and C#?

Is there a significant performance difference between writing code in Unity's Javascript and C#? If so, what are the pitfalls a Javascript developer should avoid?See also: How should I decide if I...

View Article

Replacing and stacking shaders for some objects

Hi,I'm mostly new to shaders, and this will likely show in this question.I've got several objects in my scene whose rendering I wish to alter depending on how far they are from a character. I'd like to...

View Article

Mirror UVs for normal maps

Does Unity supports mirrored UVs for normal maps? It is my understanding that the artist wants to have a full model, but with the final unwrap include only 1/2 a symmetrical normal map, then use...

View Article

Version control workflow

Unity supports external version control in Pro, and has Asset Server for those who wish to license it. Neither version would seem to be very merge-friendly, so I'm curious to hear various workflows for...

View Article


Shaders and ambient occlusion

Hello everyone,I'm extending Aras' BumpColorSpec shader from the wiki to support transparency. I'm rather new at shaders, so I started looking at the "Transparent/Cutout/Bumped Specular" (which does...

View Article

Best practices - Model, animation and material naming

Hi,As I've found myself importing more and more assets, and may find myself soon working on some AssetPostProcessor code, I was wondering if anyone could share their best practices on naming...

View Article


CharacterController.skinWidth and vertical displacement

I'm mostly unfamiliar with CharacterController, so I was wondering if anyone here could enlighten me.Characters using CharacterController are floating above the ground at the height of SkinWidth. From...

View Article
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